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About Film & Animation / Professional Premium Member Adrian30/Male/United States Recent Activity
Deviant for 7 Years
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deviation in storage by Qinni
deviation in storage by HarleySchizophrenica


Purely from a standpoint of pose / gesture, because I know little about lighting and less about fencing. This is a very good resource f...

Character Study: the doctah by burdge
by burdge

I have seen doctor who up to the most recent episode aired on the BBC. David Tennant's features are slightly exaggerated which helps th...



Real Life Figure Drawing: 01 by slyshand
Real Life Figure Drawing: 01
So I've been trying to make it a point to go and do art things.  Drawing people isn't even kind of outside of my comfort zone, so I have been going to figure drawing.

This guy had some awesome poses, and for longer poses I had water colors with me which made the whole thing a lot more enjoyable, the first time I went I only had a pen, and you can only sketch a person lying down in so many ways before you want to roll out of there.

I posted a WIP - almost final - youtube thing in the status bar, I was curious if anyone can see it?
Real Life Figure Drawing: 02 by slyshand
Real Life Figure Drawing: 02
This set is from last night.  It was quite enjoyable, the model never did any lying down poses which is great, her legs did fall asleep on her, and that sucks, but it was totally worth the sacrifice.

I'm going to start doing more in watercolor again.  I miss the shit out of some watercolor.

Hope everyone's projects are going well.

I've been working on an 11 second club entry for this month, I'm actually rather excited about entering after such a long time, and I'm making an even realer effort to clean it up ^__^  Feedback welcome, there's still 15 days to fix anything anyone sees.
This was supposed to be a shorter test where I tried to consciously draw better than I normally do, but like things tend to go it got away from me, and while I think I drew a little better I didn't do the same tricks I've been doing to make hair look better.  Either way, I like how this ended up even though its still rough around the edges.

I'm really pushing to get the timing and how long to hold a pose or an expression right, and because I need a LOT of work in realm of animating shapes, my next animation might be JUST that.  Everything from the simple "This is a box" to "This is some dragon ball z shit right here".  Cause shit damn its hard...
Handout: Timing and Spacing and Arcs and Curves by slyshand
Handout: Timing and Spacing and Arcs and Curves
After talking to one friend who's making an animation right now of a centaur run cycle (a horse is hard enough, adding a person's torso on top is that much more difficult) and another artist here who's really excited to start animating more I noticed that I didn't feel like I have covered the topic of timing and spacing that thoroughly in my previous handouts.

So last night and this morning I got to thinking and writing on the subject and this was the result.

The book I have read in the past that I got a lot of these ideas from is "The Animator's Survival Kit"

This is also the first time I've talked about 3D animation in one of these, but I think its important because what applies to 2D applies to 3D which applies to 2D etc. 

Quick cheat sheet for definitions of the terms I used

Timing = How long it takes for something to happen.  Ball starts in the air at frame 1 and lands on the ground at frame 10
Spacing = The distance an object travels from one frame to the next.  From frame 1 to frame 2 the ball moves only 3 pixels.
Arcs = Curves in 2D where you track the center of a given object to check the spacing of a given action
Curves = Arcs in 3D where you track the smoothness of a motion on a given axis, for translation, rotation and scale

I've been an animator for some time but I know I'm not right about everything and anyone that wants to share workflows or ideas please do, its always nice to get a different perspective on something I've looked at for so long.  And anyone that wants to know more or would like me to cover a subject I haven't or elaborate on something I have talked about in greater detail let me know, and I'll see what I can do ^__^

Hope everyone's projects are going well,
More will come later.

TRANSCRIPT for not native english speakers to translate via google translate :)


Animation Lessons: Arcs

Longtime no handout - After talking to my friend and meeting new friends I realized that one thing that needs to be talked about is arcs.  If you work in 3D its generally called curves.  I will takl about arcs and curves interchangeably.  For me arcs = Curves

A ball bounce, still difficult for me to get right, it teaches things that are essential for every animation

Timing is the amount of time it takes for an action to happen
(Lets assume 24 frames per second at all times)

l--------------------------------------------l Ball from frame 1 to frame 12 (SIDE NOTE: THIS didn't get changed to 17 when I was changing things around)

If you draw 2 frames, frame 1 and frame 17, all the frames inbetween are HOW the ball gets there.  That is called
Ease in (to the action)
Ease out (of the action)
Ease In and Out (That's what she said) (I'm so sorry)
Fast in - Fast out (See above)
Jerky Spacing
Every dash represents a drawing of a ball

Spacing is the distance an object moves from one frame to the next

A lot of this information is covered on the internet and especially in "The Animator's Survival Kit" which I highly recommend.

If the path you want is known, add the ball where you want the ball to make a nice arc (this is a poor sentence... If you draw the arc you want the ball to go on, you can draw the ball on that path and it can make what you're trying to accomplish easier.)


They're called curves in 3D
Because you control each axis independently on a graph, and one more thing, they are really F-Curves for Function Curves.

What kind of ball bounce is this?
And what is immediately wrong if you are at 24fps (Frames per second)

Its running a little fast.  In 3D we stretch the curves out in 2D we add frames to ease into and out of an action.
Lets cut out the X axis, if we wanted to fix the timing it would look more like this

Our most important frames being 1 11 and 18 in this case because they are the extremes.  Each of those frames define where the others will go and how to inbetween effectively.

Loops are loops, or cycles
Take your starting pose or position and make it your end pose

We don't want linear or even spacing right now, for a ball bounce this is not satisfying

This will give you a very basic and vanilla ball bounce.  This is not a heavy ball, it has no attitude, not happy or sad or angry its just a ball bouncing forever (FOR-E-VER)


How this applies to a person

In 3D Instead of "balls" they are bones and you have these bones or controllers for every aspect of the character you want to animate.  Smarter people than me do that part :)
In2D We must remember we are trying to retain the volume of the limbs and the whole body.  Let things bend where they should bend.

(Its really hard to plan an animation like this)

If you are planning a storyboard and you are going to animate it too leaving yourself notes can be helpful (for you) and even for other people.  Getting into planning is a different handout, BUT it i bears mentioning that X-Sheets or exposure sheets are a thing and I don't use them since I work primarily digitally and I don't share my files with other animators to work on.  (THAT IS MY OWN PERSONALLY WORK, PROFESSIONALLY I SHARE MY FILES WHENEVER I NEED TO OR HAVE TO MY CO-WORKERS CAN ASK ME ANYTHING THEY NEED TO ABOUT WHATEVER I'M WORKING ON)  If you want to see an awesome example of an x-sheet go to (that is eleven, not two ells)

I've covered what I wanted to so if you are still here I'm going to doodle.  Any feedback is welcome and encouraged I'd love to hear where other people are in regards to animation and if you do something differently or you can add your perspective.
I'm going to make a series on the actual process of animating, which I have already started here

Introduction to Animation by slyshand

Planning Animation by slyshand

Animation Breakdown
Animate scene Breakdown by slyshand

Timing and spacing
Handout: Timing and Spacing and Arcs and Curves by slyshand

Gesture Drawing
Kirilee - Gesture Drawing Write up by slyshand Handout: ANGLES featuring jagged-eye by slyshand

I'm looking for specific questions to answer in the coming weeks months that need visual clarification.

ANY question you have about animation I am willing to answer, research and / or explore.

I have a few subjects in my head to go over...

Planning - Checked off*
Breaking down an animated scene
Gesture drawing / silhouette
Facial animation

While I'm not an expert in any one of these things, I feel like creating something that can be used for reference or a starting point will help anyone who may want to.  I've been less than social over the last year or two, and I hope to fix that ^__^

Ask questions, focus my brain and I will contribute.
  • Mood: Eager
  • Listening to: Typing
  • Reading: A Dance of Dragons
  • Watching: My hands
  • Playing: Borderlands 2
  • Eating: Too much and Too little
  • Drinking: only a little


Artist | Professional | Film & Animation
United States
Current Residence: The states
deviantWEAR sizing preference: XL
Favourite genre of music: Punk (good punk), and, is Good music a genre?
MP3 player of choice: Itunes
Shell of choice: My own personal shell.
Favourite cartoon character: Batman
Personal Quote: "I'll be animating for life, and I will be learning forever because of it"



Add a Comment:
Tysirr Featured By Owner Dec 7, 2014  Hobbyist Digital Artist
Your animations are so amazing, you have no idea :heart::iconohmygodplz:
slyshand Featured By Owner Dec 8, 2014  Professional Filmographer
I can't say anything but thank you very very very much ^_____^
Namonn Featured By Owner Nov 25, 2014  Student Filmographer
Woah,Man you have an incredible animation skills ,really love your works !! 
slyshand Featured By Owner Nov 25, 2014  Professional Filmographer
Thank you very much ^___^
Deadlytwins Featured By Owner Nov 20, 2014  Hobbyist Traditional Artist
Thanks for the +fav buddy! :+fav: revamp 
You're great ;v; :heart:
slyshand Featured By Owner Nov 21, 2014  Professional Filmographer
Very welcome ^__^
Maxie-Prin Featured By Owner Oct 30, 2014  New member Student Filmographer
I absolutely love your work dude !! stunning animations, love how much energy they have !!!
And also thanks for Faving :3
slyshand Featured By Owner Oct 30, 2014  Professional Filmographer
Thank you veryvery much ^___^
And you're welcome, you have a neat style and I like the marker work : )
xRedTnt Featured By Owner Oct 28, 2014
I LOVE YOUR ANIMATIONS! I suck at animating but yours are AMAZING
slyshand Featured By Owner Oct 29, 2014  Professional Filmographer
Thank you very much ^__^  There's so much trial and error and practice over the last 10 or so years, I think anyone can do anything they want to do as long as they fail at it enough :)
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