Dear slyshand,
I was checking around your animations and I really love the fluenty motion and strong movement, it looks like you fully understand the fundamentals,I am a beginner in animation and I understand the funtamentals but I dont know how to put it in bulk like I dont know how to animate, can you please give me some pointers so I can finally put my ideas on my laptop
From a dear watcher
P.S I dont know if your actove so if there is anyone out there can animate(2d animation) please let me know thank you
Hi!
So I'm going to write out everything I can think about how to get started and places to look, there could be a lot more since it's been a while since I've looked for new books or programs but here we go.
Reading material I think is important. The Animator's Survival Kit, super important book for concepts, it has a lot of formulas and sort of ways to approach learning animation. Drawn to life 20 years of disney master classes should be looked at and read for gestures and exaggeration in poses and drawing loosly, it's a super good read and conceptually helped me loosen up a lot. And any book on animation, or tutorials and in general drawing every day is a great help. If you can draw it, you are going to have a much better chance of animating it!
For 2D programs, if you have an Ipad and a pencil, you can animate using Procreate, which is a fantastic illustration program to begin with. It's not the BEST for procreate but play with it, see what happens. Flipaclip, and Animation are good apps on ipad as well. 2D programs on PC, I am behind the times, but clipstudio ex or pro, one or the other has animation features, no sound, but you can illustrate and animate in those programs. Physical animation, flipbooks using a notepads, fast simple fun stuff, and where I started as a kid.
For 3D programs, get the newest blender, and there are dozens if not hundreds of tutorials on youtube, I can't emphasize enough there are some amazing youtube videos, channels and artists dedicated to demystifying blender, and also 2D animation.
It's a lot of work, but I would suggest starting simple at first. Just start simple.
Bouncing ball, loop, that's your first exercise
Bouncing ball moving forward, non-looping
Make the ball look heavy, light, break it etc
Focus on the movement of a simple object, and how it arcs and overlaps.
Once you start applying that to more complex things, give a ball a tail, give it legs, give it a torso, give it a head, make something walk, gradually make what you're animating more complex and just keep trying.
Sorry for the late reply, work has been kicking my ass. I hope that's helpful.