From here add any subsequent inbetweens to finish off your animation. I made the decision to animate this completely on the ones which required a whole other round of inbetweening and I decided to have him plop down on the ground.
If you want to follow this up with a round of cleaning, or straight ahead the whole thing wieth a character or details that is fantastic. This style of animation makes a decent template, and if it were in a scene where this needed to happen you would have the poses and timing to animate this from a camera angle or any character that the animation fits. When it's in 2D like this you just have to draw it again in context. When it is in 3D you can simply change your camera angle and clean up the animation to camera.
I finished inbetweening the walk, and whatever the rest of the animation I felt needed it. On the whole the weight and darkness of the lines kind of makes it jitter and it is a little jarring to me, but I still really enjoyed the result I got out of the animation.
The concept is a One Armed Earth Bender. I plan on developing this character a bit, so far he has no name, but I can already imagine his history and his future abilities, so I'm going to have fun with him while posting more animation process type stuff.
Definitions
On the Ones: It means 24 frames / drawings a second, same as film. Example, most of what Disney uses in their movies. Depending on the scenes it could be on the twos.
On the Twos: Half the framerate of film. A drawing every 2 frames, or 12 frames a second.
If you have read all of the steps I wrote and you have any feedback or questions feel free to ask them.
You should, if you have time, start watching Avatar: The Last Air Bender... and then not stop watching till there is no more to watch
BUT I have to finish Dr. Who, Sherlock and Psych first!
And Avatar The Last Air Bender is Essential for human life ^_^